If I set the resolution to something beyond my display limits, the game crashes and won't start. While in the game, the menus to setup the game work fine now - or will work fine after a proper setup and program restart - so here I setup all my preferences.
Just start a new game and ESC to skip the intro, then save the game - the menus now work fine. The menus to setup the game are horribly slow on the main menu. Note: when I started the game, the fmv is jerky, just pressed ESC to skip. Game works great on my Windows 10 laptop with integrated graphics, in widescreen and on max settings. Readme in zip says to backup a few files, then just copy contents of zip into game directory. This is always happens to me too.Get the 'Return to Castle Wolfenstein v1.42d Patch' fom,. …WARNING: could not set the given mode (3) …failed to find an appropriate PIXELFORMAT …calling LoadLibrary( ‘C:\WINNT\System32\opengl32.dll’ ): succeeded GLW_StartOpenGL() - could not load OpenGL subsystem …WARNING: missing Glide installation, assuming no 3Dfx available
…assuming ‘3dfxvgl’ is a standalone driver …window already present, CreateWindowEx skipped …WARNING: fullscreen unavailable in this mode …trying next higher resolution: failed, bad mode …calling LoadLibrary( ‘C:\WINDOWS\System32\opengl32.dll’ ): succeeded Initializing Renderer - Client Initialization Complete. I want to run return to castsle wolfenstein on windows xp but i always get this… and i went to nvidia for downloads but it just wont work,i’ve donwloaded them 1.0.0 win-x86 Nov 13 2001Ĭ:\PROGRA~1\RETURN~1\main\sp_pak2.pk3 (232 files)Ĭ:\PROGRA~1\RETURN~1\main\sp_pak1.pk3 (1342 files)Ĭ:\PROGRA~1\RETURN~1\main\pak0.pk3 (4775 files)Ĭmd_AddCommand: map_restart already defined